A semi-cooperative board game about climate action, resource management, and the tension between personal ambition and collective survival.
A board game where every move shapes a city on the brink
In The Fallpoint, 2-6 players find themselves in a city confronted by a mounting social and environmental crisis. You take on the roles of concerned citizens who want to save their city long enough to realize their own personal ambitions.
Social tensions building underneath the surface magnify the scale and pace of the city’s downfall. Players must band together and navigate the paths to power successfully in order to fulfill their personal ambitions and save their city from its Fallpoint.
Premium quality components sustainably designed and produced
Navigate the crisis through strategic cooperation and individual ambition
The Fallpoint is played over a series of rounds before time runs out. Each round consists of two stages:
Every player performs actions to gather social resources, build their engine with tools, and complete city projects.
The City responds and reacts to the players' actions, unleashing the effects of mounting social pressure.
Build your character's influence in the city by gathering tools and resources
Lead projects alone or band together to shape the city and combat the crisis
Resist against the city's mounting social pressures and turn the tide to save the city from its Fallpoint
In the vast ecosystem of board games, here's why The Fallpoint stands out
Tackle real-world climate issues through immersive gameplay based on extensive research
Balance personal goals with collective survival—trust is earned, not given
Multiple cities, scenarios, and modular gameplay ensure every game feels fresh
Event cards create emergent stories that adapt to your choices
Designed from the ground up to play the same with any number of players
Develop your unique character's abilities and influence over the city
Premium sustainable components are 100% plastic-free and FSC-certified
Engage with climate topics in a non-academic, discussion-driving way
“We built The Fallpoint like kintsugi—embracing the cracks, the crises, the fallpoints. For nine years, we broke and rebuilt this game, just as history has broken and rebuilt our world. It’s not about right or wrong—it’s about choices, consequences, and opportunity. Around one table, anyone can step into the story of a city, face the tradeoffs of climate action, and discover that even one person can change the outcome.”
— Stefan & Vivek, Co-designers of The Fallpoint
Trusted by playtesters, reviewers, and the board gaming community
The passion and people behind The Fallpoint
Since we started working on this game in 2017, we have researched a ton of material on climate issues and their impact on social, political, and economic problems around the world. Along the way, we have gathered hundreds of stories – of people, of communities, of cities.
A lot of these stories are tragic, but there are also ones that show us that change is possible; that it takes everything and everyone working together to counter a problem that is not just local, but also global in nature.
We wanted to create something that goes beyond entertainment—a tool for people to engage with these complex issues in a way that's accessible, immersive, and meaningful. Through play, we hope to spark conversations, build empathy, and inspire action.
9+ years of research, design, and playtesting to get every detail right
Partnering with cities, environmental organizations, and schools to drive climate awareness
Designed to spark discussion and strategic thinking about solutions